20 0#0 13:18:52.204 [AppState] Info>  AppState.Push [FirstState.Inactive] 
21 0#0 13:18:52.205 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
22 0#0 13:18:52.258 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
24 0#0 13:18:52.297 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent(True, True, LocalGame, [vs02world_main])
26 0#0 13:18:52.306 [AppState] Info>  AppStateManager.TransitTo: [HostGameTransition: HostGameArgs (Net: LocalGame; Scene: scene 'vs02world_main' (Ver: 0; Autostart))] (ActiveStates:
        FirstState.ParseArgs: 	)
      # AppStateManager(Clone) (Realmforge.RfFramework.AppStateManager)
27 0#0 13:18:52.307 [AppState] Info>  AppState.Push [MainState.0] 
31 0#0 13:18:52.639 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForMainState]
34 0#0 13:18:52.694 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForMainState] => [Left]
35 0#0 13:18:52.694 [AppState] Info>  AppState.Pop  [FirstState.Left] - total time: 490.2592 ms
        	    0.6 ms: Inactive (since start: 0.5552)
        	   52.9 ms: CheckHardware (since start: 53.5001)
        	  381.8 ms: ParseArgs (since start: 435.3262)
        	   54.4 ms: WaitForMainState (since start: 489.7113)
        	    0.5 ms: Pop (since start: 490.2592)
        
36 0#0 13:18:52.766 [AppState] Info>  AppState.Push [PrototypeSessionState.Uninitialized] HostGameArgs (Net: LocalGame; Scene: scene 'vs02world_main' (Ver: 0; Autostart))
37 0#0 13:18:52.769 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Uninitialized] => [CreatePfmSession]
42 0#0 13:18:52.818 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreatePfmSession] => [WaitForPfmSessionReady]
43 0#0 13:18:52.841 [AppState] Info>  AppStateManager.currentTransitTo finished: [HostGameTransition: HostGameArgs (Net: LocalGame; Scene: scene 'vs02world_main' (Ver: 0; Autostart))] (ActiveStates:
        MainState.0:
        PrototypeSessionState.WaitForPfmSessionReady: HostGameArgs (Net: LocalGame; Scene: scene 'vs02world_main' (Ver: 0; Autostart))	)
      # AppStateManager(Clone) (Realmforge.RfFramework.AppStateManager)
44 0#0 13:18:52.842 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
45 0#0 13:18:52.867 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
46 0#0 13:18:52.904 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorlds]
58 0#0 13:18:53.685 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorlds] => [LoadGameInit]
59 0#0 13:18:53.703 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
60 0#0 13:19:05.168 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [LoadScene]
61 0#0 13:19:05.175 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
62 0#0 13:19:05.189 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [FinalizeScene]
63 0#0 13:19:05.193 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
64 0#0 13:19:05.193 [AppState] Info>  AppState.Pop  [MainState.0]
65 0#0 13:19:05.194 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
79 0#0 13:19:06.241 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
81 0#0 13:19:06.528 [AppState] Info>  AppState.Push [PlayingState.0] 
