20 0#0 09:30:47.208 [AppState] Info>  AppState.Push [FirstState.Inactive] 
21 0#0 09:30:47.208 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
22 0#0 09:30:47.272 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
24 0#0 09:30:47.289 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [empty])
26 0#0 09:30:47.290 [AppState] Info>  AppStateManager.TransitTo: [HostGameTransition: HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))] (ActiveStates:
        FirstState.ParseArgs: 	)
      # AppStateManager(Clone) (Realmforge.RfFramework.AppStateManager)
27 0#0 09:30:47.290 [AppState] Info>  AppState.Push [MainState.0] 
30 0#0 09:30:47.290 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForMainState]
32 0#0 09:30:47.314 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForMainState] => [Left]
33 0#0 09:30:47.314 [AppState] Info>  AppState.Pop  [FirstState.Left] - total time: 106.8022 ms
        	    0.0 ms: Inactive (since start: 0.0076)
        	   64.0 ms: CheckHardware (since start: 63.9886)
        	   18.0 ms: ParseArgs (since start: 82.0296)
        	   24.7 ms: WaitForMainState (since start: 106.7461)
        	    0.1 ms: Pop (since start: 106.8022)
        
34 0#0 09:30:47.320 [AppState] Info>  AppState.Push [PrototypeSessionState.Uninitialized] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
35 0#0 09:30:47.320 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Uninitialized] => [Start]
40 0#0 09:30:47.322 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Start] => [WaitForPfmSessionReady]
41 0#0 09:30:47.328 [AppState] Info>  AppStateManager.currentTransitTo finished: [HostGameTransition: HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))] (ActiveStates:
        MainState.0:
        PrototypeSessionState.WaitForPfmSessionReady: HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))	)
      # AppStateManager(Clone) (Realmforge.RfFramework.AppStateManager)
42 0#0 09:30:47.328 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
43 0#0 09:30:47.336 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
44 0#0 09:30:47.364 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorld]
45 0#0 09:30:47.400 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorld] => [ConfigureWorld]
46 0#0 09:30:47.429 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ConfigureWorld] => [LoadGameInit]
47 0#0 09:30:47.492 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
48 0#0 09:30:47.752 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [AddGameSystems]
83 0#0 09:30:48.109 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddGameSystems] => [LoadScene]
84 0#0 09:30:48.207 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
85 0#0 09:30:48.274 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [FinalizeScene]
86 0#0 09:30:48.316 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
87 0#0 09:30:48.316 [AppState] Info>  AppState.Pop  [MainState.0]
88 0#0 09:30:48.316 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
92 0#0 09:30:48.471 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
97 0#0 09:30:48.626 [AppState] Info>  AppState.Push [PlayingState.0] 
