20 0#0 11:15:29.629 [AppState] Info>  AppState.Push [FirstState.Inactive] 
21 0#0 11:15:29.630 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
22 0#0 11:15:29.675 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
24 0#0 11:15:29.690 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [vs02world_main])
27 0#0 11:15:29.699 [AppState] Info>  AppStateManager.TransitTo: [HostGameTransition: HostGameArgs (Net: LocalGame; Scene: scene 'vs02world_main' (Ver: 0; Autostart))] (ActiveStates:
        FirstState.ParseArgs: 	)
      # AppStateManager(Clone) (Realmforge.RfFramework.AppStateManager)
28 0#0 11:15:29.700 [AppState] Info>  AppState.Push [MainState.0] 
31 0#0 11:15:29.703 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForMainState]
33 0#0 11:15:29.723 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForMainState] => [Left]
34 0#0 11:15:29.723 [AppState] Info>  AppState.Pop  [FirstState.Left] - total time: 93.9102 ms
        	    0.4 ms: Inactive (since start: 0.4134)
        	   46.1 ms: CheckHardware (since start: 46.4723)
        	   28.4 ms: ParseArgs (since start: 74.8862)
        	   18.7 ms: WaitForMainState (since start: 93.5967)
        	    0.3 ms: Pop (since start: 93.9102)
        
35 0#0 11:15:29.728 [AppState] Info>  AppState.Push [PrototypeSessionState.Uninitialized] HostGameArgs (Net: LocalGame; Scene: scene 'vs02world_main' (Ver: 0; Autostart))
36 0#0 11:15:29.731 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Uninitialized] => [Start]
41 0#0 11:15:29.758 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Start] => [WaitForPfmSessionReady]
42 0#0 11:15:29.763 [AppState] Info>  AppStateManager.currentTransitTo finished: [HostGameTransition: HostGameArgs (Net: LocalGame; Scene: scene 'vs02world_main' (Ver: 0; Autostart))] (ActiveStates:
        MainState.0:
        PrototypeSessionState.WaitForPfmSessionReady: HostGameArgs (Net: LocalGame; Scene: scene 'vs02world_main' (Ver: 0; Autostart))	)
      # AppStateManager(Clone) (Realmforge.RfFramework.AppStateManager)
43 0#0 11:15:29.763 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
44 0#0 11:15:29.784 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
45 0#0 11:15:29.804 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorld]
46 0#0 11:15:29.862 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorld] => [ConfigureWorld]
47 0#0 11:15:29.876 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ConfigureWorld] => [LoadGameInit]
48 0#0 11:15:29.899 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
49 0#0 11:15:30.208 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [AddGameSystems]
54 0#0 11:15:31.370 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddGameSystems] => [LoadScene]
55 0#0 11:15:31.392 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
56 0#0 11:15:31.466 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [FinalizeScene]
57 0#0 11:15:31.477 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
58 0#0 11:15:31.477 [AppState] Info>  AppState.Pop  [MainState.0]
59 0#0 11:15:31.477 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
60 0#0 11:15:31.951 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
65 0#0 11:15:32.072 [AppState] Info>  AppState.Push [PlayingState.0] 
