55 0#0 08:01:31.988 [AppState] Info>  AppState.Push [FirstState.Inactive] 
56 0#0 08:01:31.989 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
57 0#0 08:01:32.014 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
59 0#0 08:01:32.096 [AppState] Info>  AppState.Push [MainState.0] 
61 0#0 08:01:32.099 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForFirstSceneUnloaded]
63 0#0 08:01:32.128 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForFirstSceneUnloaded] => [Inactive]
64 0#0 08:01:32.130 [AppState] Info>  AppState.Pop  [FirstState.Inactive] - total time: 141.7312 ms
        	    0.6 ms: Inactive (since start: 0.6399)
        	   25.3 ms: CheckHardware (since start: 25.9505)
        	   85.1 ms: ParseArgs (since start: 111.0241)
        	   30.1 ms: WaitForFirstSceneUnloaded (since start: 141.0971)
        	    0.6 ms: Pop (since start: 141.7312)
        
65 0#0 08:01:32.130 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [empty])
68 0#0 08:01:32.141 [AppState] Info>  AppState.Push [TransitionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
69 0#0 08:01:32.142 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [Inactive] => [CleanupStates]
70 0#0 08:01:32.148 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [CleanupStates] => [PushStates]
71 0#0 08:01:32.154 [AppState] Info>  AppState.Push [PrototypeSessionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
72 0#0 08:01:32.157 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Inactive] => [Start]
77 0#0 08:01:32.195 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Start] => [WaitForPfmSessionReady]
78 0#0 08:01:32.195 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [PushStates] => [Inactive]
79 0#0 08:01:32.195 [AppState] Info>  AppState.Pop  [TransitionState.Inactive]
80 0#0 08:01:32.200 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
81 0#0 08:01:32.210 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
82 0#0 08:01:32.230 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorld]
83 0#0 08:01:32.292 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorld] => [ConfigureWorld]
84 0#0 08:01:32.303 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ConfigureWorld] => [LoadGameInit]
85 0#0 08:01:32.321 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
86 0#0 08:01:32.619 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [AddGameSystems]
115 0#0 08:01:34.010 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddGameSystems] => [LoadScene]
116 0#0 08:01:34.049 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
117 0#0 08:01:34.098 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [FinalizeScene]
118 0#0 08:01:34.103 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
119 0#0 08:01:34.103 [AppState] Info>  AppState.Pop  [MainState.0]
120 0#0 08:01:34.103 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
122 0#0 08:01:34.569 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
130 0#0 08:01:34.660 [AppState] Info>  AppState.Push [PlayingState.0] 
