55 0#0 10:09:03.146 [AppState] Info>  AppState.Push [FirstState.Inactive] 
56 0#0 10:09:03.149 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
57 0#0 10:09:03.264 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
59 0#0 10:09:03.289 [AppState] Info>  AppState.Push [MainState.0] 
61 0#0 10:09:03.296 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForFirstSceneUnloaded]
63 0#0 10:09:03.362 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForFirstSceneUnloaded] => [Inactive]
64 0#0 10:09:03.363 [AppState] Info>  AppState.Pop  [FirstState.Inactive] - total time: 215.3483 ms
        	    1.8 ms: Inactive (since start: 1.7665)
        	  114.8 ms: CheckHardware (since start: 116.5888)
        	   31.3 ms: ParseArgs (since start: 147.8787)
        	   66.3 ms: WaitForFirstSceneUnloaded (since start: 214.2206)
        	    1.1 ms: Pop (since start: 215.3483)
        
65 0#0 10:09:03.363 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [empty])
68 0#0 10:09:03.389 [AppState] Info>  AppState.Push [TransitionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
69 0#0 10:09:03.391 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [Inactive] => [CleanupStates]
70 0#0 10:09:03.405 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [CleanupStates] => [PushStates]
71 0#0 10:09:03.421 [AppState] Info>  AppState.Push [PrototypeSessionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
72 0#0 10:09:03.425 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Inactive] => [Start]
77 0#0 10:09:03.507 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Start] => [WaitForPfmSessionReady]
78 0#0 10:09:03.508 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [PushStates] => [Inactive]
79 0#0 10:09:03.508 [AppState] Info>  AppState.Pop  [TransitionState.Inactive]
80 0#0 10:09:03.520 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
81 0#0 10:09:03.527 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
82 0#0 10:09:03.554 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorld]
83 0#0 10:09:03.870 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorld] => [ConfigureWorld]
84 0#0 10:09:04.591 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ConfigureWorld] => [LoadGameInit]
85 0#0 10:09:04.614 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
86 0#0 10:09:05.278 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [AddGameSystems]
116 0#0 10:09:08.105 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddGameSystems] => [LoadScene]
117 0#0 10:09:08.177 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
118 0#0 10:09:08.265 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [FinalizeScene]
119 0#0 10:09:08.275 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
120 0#0 10:09:08.275 [AppState] Info>  AppState.Pop  [MainState.0]
121 0#0 10:09:08.275 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
124 0#0 10:09:11.429 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
133 0#0 10:09:11.701 [AppState] Info>  AppState.Push [PlayingState.0] 
