55 0#0 15:02:37.552 [AppState] Info>  AppState.Push [FirstState.Inactive] 
56 0#0 15:02:37.554 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
57 0#0 15:02:37.577 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
59 0#0 15:02:37.590 [AppState] Info>  AppState.Push [MainState.0] 
61 0#0 15:02:37.594 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForFirstSceneUnloaded]
63 0#0 15:02:37.625 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForFirstSceneUnloaded] => [Inactive]
64 0#0 15:02:37.626 [AppState] Info>  AppState.Pop  [FirstState.Inactive] - total time: 73.1778 ms
        	    0.6 ms: Inactive (since start: 0.5891)
        	   24.2 ms: CheckHardware (since start: 24.7559)
        	   17.0 ms: ParseArgs (since start: 41.7963)
        	   30.7 ms: WaitForFirstSceneUnloaded (since start: 72.4794)
        	    0.7 ms: Pop (since start: 73.1778)
        
65 0#0 15:02:37.626 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [empty])
68 0#0 15:02:37.638 [AppState] Info>  AppState.Push [TransitionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
69 0#0 15:02:37.639 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [Inactive] => [CleanupStates]
70 0#0 15:02:37.654 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [CleanupStates] => [PushStates]
71 0#0 15:02:37.664 [AppState] Info>  AppState.Push [PrototypeSessionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
72 0#0 15:02:37.667 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Inactive] => [Start]
77 0#0 15:02:37.707 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Start] => [WaitForPfmSessionReady]
78 0#0 15:02:37.707 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [PushStates] => [Inactive]
79 0#0 15:02:37.707 [AppState] Info>  AppState.Pop  [TransitionState.Inactive]
80 0#0 15:02:37.715 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
81 0#0 15:02:37.721 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
82 0#0 15:02:37.741 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorld]
83 0#0 15:02:37.798 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorld] => [ConfigureWorld]
84 0#0 15:02:37.832 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ConfigureWorld] => [LoadGameInit]
85 0#0 15:02:37.878 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
86 0#0 15:02:38.074 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [AddGameSystems]
116 0#0 15:02:39.412 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddGameSystems] => [LoadScene]
117 0#0 15:02:39.498 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
118 0#0 15:02:39.589 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [FinalizeScene]
119 0#0 15:02:39.631 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
120 0#0 15:02:39.631 [AppState] Info>  AppState.Pop  [MainState.0]
121 0#0 15:02:39.631 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
124 0#0 15:02:40.074 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
132 0#0 15:02:40.281 [AppState] Info>  AppState.Push [PlayingState.0] 
