23 0#0 09:57:03.492 [AppState] Info>  AppState.Push [FirstState.Inactive] 
24 0#0 09:57:03.493 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
25 0#0 09:57:03.932 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
27 0#0 09:57:03.974 [AppState] Info>  AppState.Push [MainState.0] 
29 0#0 09:57:03.978 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForFirstSceneUnloaded]
31 0#0 09:57:04.007 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForFirstSceneUnloaded] => [Inactive]
32 0#0 09:57:04.008 [AppState] Info>  AppState.Pop  [FirstState.Inactive] - total time: 515.8689 ms
        	    0.6 ms: Inactive (since start: 0.5604)
        	  439.4 ms: CheckHardware (since start: 440.0089)
        	   44.8 ms: ParseArgs (since start: 484.8449)
        	   30.5 ms: WaitForFirstSceneUnloaded (since start: 515.3524)
        	    0.5 ms: Pop (since start: 515.8689)
        
33 0#0 09:57:04.008 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [empty])
36 0#0 09:57:04.020 [AppState] Info>  AppState.Push [TransitionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
37 0#0 09:57:04.021 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [Inactive] => [CleanupStates]
38 0#0 09:57:04.027 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [CleanupStates] => [PushStates]
39 0#0 09:57:04.032 [AppState] Info>  AppState.Push [PrototypeSessionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
40 0#0 09:57:04.036 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Inactive] => [Start]
45 0#0 09:57:04.077 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Start] => [WaitForPfmSessionReady]
46 0#0 09:57:04.077 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [PushStates] => [Inactive]
47 0#0 09:57:04.078 [AppState] Info>  AppState.Pop  [TransitionState.Inactive]
48 0#0 09:57:04.084 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
49 0#0 09:57:04.092 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
50 0#0 09:57:04.111 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorld]
51 0#0 09:57:04.178 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorld] => [ConfigureWorld]
52 0#0 09:57:04.194 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ConfigureWorld] => [LoadGameInit]
53 0#0 09:57:04.212 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
54 0#0 09:57:04.485 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [AddGameSystems]
87 0#0 09:57:05.768 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddGameSystems] => [LoadScene]
88 0#0 09:57:05.811 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
89 0#0 09:57:05.857 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [FinalizeScene]
90 0#0 09:57:05.864 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
91 0#0 09:57:05.864 [AppState] Info>  AppState.Pop  [MainState.0]
92 0#0 09:57:05.864 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
93 0#0 09:57:06.065 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
99 0#0 09:57:06.363 [AppState] Info>  AppState.Push [PlayingState.0] 
