23 0#0 08:15:49.237 [AppState] Info>  AppState.Push [FirstState.Inactive] 
24 0#0 08:15:49.238 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
25 0#0 08:15:49.704 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
27 0#0 08:15:49.748 [AppState] Info>  AppState.Push [MainState.0] 
29 0#0 08:15:49.751 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForFirstSceneUnloaded]
31 0#0 08:15:49.777 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForFirstSceneUnloaded] => [Inactive]
32 0#0 08:15:49.778 [AppState] Info>  AppState.Pop  [FirstState.Inactive] - total time: 540.87 ms
        	    1.2 ms: Inactive (since start: 1.2148)
        	  465.6 ms: CheckHardware (since start: 466.7975)
        	   47.3 ms: ParseArgs (since start: 514.0717)
        	   26.2 ms: WaitForFirstSceneUnloaded (since start: 540.2575)
        	    0.6 ms: Pop (since start: 540.87)
        
33 0#0 08:15:49.779 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [empty])
36 0#0 08:15:49.789 [AppState] Info>  AppState.Push [TransitionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
37 0#0 08:15:49.789 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [Inactive] => [CleanupStates]
38 0#0 08:15:49.804 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [CleanupStates] => [PushStates]
39 0#0 08:15:49.808 [AppState] Info>  AppState.Push [PrototypeSessionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
40 0#0 08:15:49.811 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Inactive] => [Start]
45 0#0 08:15:49.847 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Start] => [WaitForPfmSessionReady]
46 0#0 08:15:49.847 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [PushStates] => [Inactive]
47 0#0 08:15:49.847 [AppState] Info>  AppState.Pop  [TransitionState.Inactive]
48 0#0 08:15:49.852 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
49 0#0 08:15:49.862 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
50 0#0 08:15:49.880 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorld]
51 0#0 08:15:49.940 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorld] => [ConfigureWorld]
52 0#0 08:15:49.970 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ConfigureWorld] => [LoadGameInit]
53 0#0 08:15:50.014 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
54 0#0 08:15:50.409 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [AddGameSystems]
87 0#0 08:15:52.028 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddGameSystems] => [LoadScene]
88 0#0 08:15:52.085 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
89 0#0 08:15:52.155 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [FinalizeScene]
90 0#0 08:15:52.176 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
91 0#0 08:15:52.176 [AppState] Info>  AppState.Pop  [MainState.0]
92 0#0 08:15:52.176 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
94 0#0 08:15:52.665 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
100 0#0 08:15:52.778 [AppState] Info>  AppState.Push [PlayingState.0] 
