19 0#0 13:38:54.522 [AppState] Info>  AppState.Push [FirstState.Inactive] 
20 0#0 13:38:54.523 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
21 0#0 13:38:54.592 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
23 0#0 13:38:54.604 [AppState] Info>  AppState.Push [MainState.0] 
25 0#0 13:38:54.604 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForFirstSceneUnloaded]
27 0#0 13:38:54.637 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForFirstSceneUnloaded] => [Inactive]
28 0#0 13:38:54.637 [AppState] Info>  AppState.Pop  [FirstState.Inactive] - total time: 114.1968 ms
        	    0.0 ms: Inactive (since start: 0.0336)
        	   69.2 ms: CheckHardware (since start: 69.2432)
        	   12.7 ms: ParseArgs (since start: 81.9145)
        	   32.2 ms: WaitForFirstSceneUnloaded (since start: 114.1479)
        	    0.0 ms: Pop (since start: 114.1968)
        
29 0#0 13:38:54.637 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [empty])
31 0#0 13:38:54.637 [AppState] Info>  AppState.Push [TransitionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
32 0#0 13:38:54.637 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [Inactive] => [CleanupStates]
33 0#0 13:38:54.643 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [CleanupStates] => [PushStates]
34 0#0 13:38:54.649 [AppState] Info>  AppState.Push [PrototypeSessionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
35 0#0 13:38:54.649 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Inactive] => [Start]
40 0#0 13:38:54.658 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Start] => [WaitForPfmSessionReady]
41 0#0 13:38:54.658 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [PushStates] => [Inactive]
42 0#0 13:38:54.658 [AppState] Info>  AppState.Pop  [TransitionState.Inactive]
43 0#0 13:38:54.663 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
44 0#0 13:38:54.669 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
45 0#0 13:38:54.696 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorld]
46 0#0 13:38:54.739 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorld] => [ConfigureWorld]
47 0#0 13:38:54.757 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ConfigureWorld] => [LoadGameInit]
48 0#0 13:38:54.800 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
49 0#0 13:38:55.349 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [AddGameSystems]
80 0#0 13:38:55.549 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddGameSystems] => [LoadScene]
81 0#0 13:38:55.618 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
82 0#0 13:38:55.662 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [FinalizeScene]
83 0#0 13:38:55.684 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
84 0#0 13:38:55.684 [AppState] Info>  AppState.Pop  [MainState.0]
85 0#0 13:38:55.684 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
86 0#0 13:38:55.892 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
89 0#0 13:38:56.014 [AppState] Info>  AppState.Push [PlayingState.0] 
