19 0#0 11:38:12.696 [AppState] Info>  AppState.Push [FirstState.Inactive] 
20 0#0 11:38:12.696 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
21 0#0 11:38:12.788 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
23 0#0 11:38:12.799 [AppState] Info>  AppState.Push [MainState.0] 
25 0#0 11:38:12.799 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForFirstSceneUnloaded]
27 0#0 11:38:12.818 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForFirstSceneUnloaded] => [Inactive]
28 0#0 11:38:12.820 [AppState] Info>  AppState.Pop  [FirstState.Inactive] - total time: 123.2666 ms
        	    0.0 ms: Inactive (since start: 0.0327)
        	   92.4 ms: CheckHardware (since start: 92.4784)
        	   10.3 ms: ParseArgs (since start: 102.7888)
        	   20.4 ms: WaitForFirstSceneUnloaded (since start: 123.2155)
        	    0.1 ms: Pop (since start: 123.2666)
        
29 0#0 11:38:12.820 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [empty])
31 0#0 11:38:12.820 [AppState] Info>  AppState.Push [TransitionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
32 0#0 11:38:12.820 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [Inactive] => [CleanupStates]
33 0#0 11:38:12.824 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [CleanupStates] => [PushStates]
34 0#0 11:38:12.832 [AppState] Info>  AppState.Push [PrototypeSessionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'empty' (Ver: 0; Autostart))
35 0#0 11:38:12.832 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Inactive] => [Start]
40 0#0 11:38:12.840 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Start] => [WaitForPfmSessionReady]
41 0#0 11:38:12.840 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [PushStates] => [Inactive]
42 0#0 11:38:12.840 [AppState] Info>  AppState.Pop  [TransitionState.Inactive]
43 0#0 11:38:12.846 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
44 0#0 11:38:12.855 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
45 0#0 11:38:12.875 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorld]
46 0#0 11:38:12.904 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorld] => [ConfigureWorld]
47 0#0 11:38:12.917 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ConfigureWorld] => [LoadGameInit]
48 0#0 11:38:12.934 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
49 0#0 11:38:13.278 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [AddGameSystems]
80 0#0 11:38:13.448 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddGameSystems] => [LoadScene]
81 0#0 11:38:13.460 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
82 0#0 11:38:13.478 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [FinalizeScene]
83 0#0 11:38:13.484 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
84 0#0 11:38:13.484 [AppState] Info>  AppState.Pop  [MainState.0]
85 0#0 11:38:13.484 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
86 0#0 11:38:13.642 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
89 0#0 11:38:13.692 [AppState] Info>  AppState.Push [PlayingState.0] 
