49 0#0 08:26:28.691 [AppState] Info>  AppState.Push [FirstState.Inactive] 
50 0#0 08:26:28.691 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
51 0#0 08:26:28.705 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
53 0#0 08:26:28.719 [AppState] Info>  AppState.Push [MainState.0] 
55 0#0 08:26:28.719 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForFirstSceneUnloaded]
57 0#0 08:26:28.746 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForFirstSceneUnloaded] => [Inactive]
58 0#0 08:26:28.747 [AppState] Info>  AppState.Pop  [FirstState.Inactive] - total time: 55.6985 ms
        	    0.0 ms: Inactive (since start: 0.0469)
        	   15.1 ms: CheckHardware (since start: 15.1657)
        	   13.9 ms: ParseArgs (since start: 29.0445)
        	   26.6 ms: WaitForFirstSceneUnloaded (since start: 55.6499)
        	    0.0 ms: Pop (since start: 55.6985)
        
59 0#0 08:26:28.747 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [imitest])
61 0#0 08:26:28.747 [AppState] Info>  AppState.Push [TransitionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'imitest' (Ver: 0; Autostart))
62 0#0 08:26:28.747 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [Inactive] => [CleanupStates]
63 0#0 08:26:28.756 [AppState] Info>  AppState.Pop  [PlayingState.0]
