39 0#0 09:41:22.264 [AppState] Info>  AppState.Push [FirstState.Inactive] 
40 0#0 09:41:22.271 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
42 0#0 09:41:22.939 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
44 0#0 09:41:23.013 [AppState] Info>  AppState.Push [MainState.0] 
46 0#0 09:41:23.016 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForFirstSceneUnloaded]
48 0#0 09:41:23.071 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForFirstSceneUnloaded] => [Inactive]
49 0#0 09:41:23.072 [AppState] Info>  AppState.Pop  [FirstState.Inactive] - total time: 806.6348 ms
        	    6.9 ms: Inactive (since start: 6.8645)
        	  668.0 ms: CheckHardware (since start: 674.8938)
        	   76.5 ms: ParseArgs (since start: 751.3753)
        	   54.5 ms: WaitForFirstSceneUnloaded (since start: 805.9024)
        	    0.7 ms: Pop (since start: 806.6348)
        
50 0#0 09:41:23.073 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [grid])
53 0#0 09:41:23.087 [AppState] Info>  AppState.Push [TransitionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'grid'; Autostart))
54 0#0 09:41:23.087 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [Inactive] => [CleanupStates]
55 0#0 09:41:23.196 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [CleanupStates] => [PushStates]
56 0#0 09:41:23.213 [AppState] Info>  AppState.Push [PrototypeSessionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'grid'; Autostart))
57 0#0 09:41:23.216 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Inactive] => [Start]
62 0#0 09:41:23.267 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Start] => [WaitForPfmSessionReady]
63 0#0 09:41:23.267 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [PushStates] => [Inactive]
64 0#0 09:41:23.267 [AppState] Info>  AppState.Pop  [TransitionState.Inactive]
65 0#0 09:41:23.275 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
66 0#0 09:41:23.282 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
67 0#0 09:41:23.297 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorld]
68 0#0 09:41:23.387 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorld] => [ConfigureWorld]
69 0#0 09:41:23.402 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ConfigureWorld] => [LoadGameInit]
70 0#0 09:41:23.413 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
71 0#0 09:41:23.506 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [AddGameSystems]
119 0#0 09:41:25.347 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddGameSystems] => [LoadScene]
120 0#0 09:41:25.358 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
121 0#0 09:41:25.425 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [LoadSaveGame]
122 0#0 09:41:25.437 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadSaveGame] => [FinalizeScene]
125 0#0 09:41:26.310 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
126 0#0 09:41:26.310 [AppState] Info>  AppState.Pop  [MainState.0]
127 0#0 09:41:26.311 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
133 0#0 09:41:26.413 [AppState] Debug> AddClient() clientId [0] inputUser [User #0 (id: 1, devices: Keyboard:/Keyboard,Mouse:/Mouse, actions: MainInputActions(Clone) (UnityEngine.InputSystem.InputActionAsset))]
134 0#0 09:41:26.453 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
136 0#0 09:41:26.578 [AppState] Info>  AppState.Push [PlayingState.0] 
