38 0#0 10:03:59.459 [AppState] Info>  AppState.Push [FirstState.Inactive] 
39 0#0 10:03:59.466 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
40 0#0 10:03:59.929 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
42 0#0 10:04:00.016 [AppState] Info>  AppState.Push [MainState.0] 
44 0#0 10:04:00.019 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForFirstSceneUnloaded]
46 0#0 10:04:00.081 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForFirstSceneUnloaded] => [Inactive]
47 0#0 10:04:00.083 [AppState] Info>  AppState.Pop  [FirstState.Inactive] - total time: 622.5204 ms
        	    5.5 ms: Inactive (since start: 5.5147)
        	  464.1 ms: CheckHardware (since start: 469.5663)
        	   89.3 ms: ParseArgs (since start: 558.896)
        	   63.1 ms: WaitForFirstSceneUnloaded (since start: 621.9498)
        	    0.6 ms: Pop (since start: 622.5204)
        
48 0#0 10:04:00.083 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [imitest])
51 0#0 10:04:00.096 [AppState] Info>  AppState.Push [TransitionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'imitest'; Autostart))
52 0#0 10:04:00.097 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [Inactive] => [CleanupStates]
53 0#0 10:04:00.105 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [CleanupStates] => [PushStates]
54 0#0 10:04:00.115 [AppState] Info>  AppState.Push [PrototypeSessionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'imitest'; Autostart))
55 0#0 10:04:00.117 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Inactive] => [Start]
60 0#0 10:04:00.253 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Start] => [WaitForPfmSessionReady]
61 0#0 10:04:00.254 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [PushStates] => [Inactive]
62 0#0 10:04:00.254 [AppState] Info>  AppState.Pop  [TransitionState.Inactive]
63 0#0 10:04:00.269 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
64 0#0 10:04:00.276 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
65 0#0 10:04:00.290 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorld]
66 0#0 10:04:00.370 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorld] => [ConfigureWorld]
67 0#0 10:04:00.387 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ConfigureWorld] => [LoadGameInit]
68 0#0 10:04:00.394 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
69 0#0 10:04:00.569 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [AddGameSystems]
125 0#0 10:04:02.534 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddGameSystems] => [LoadScene]
126 0#0 10:04:02.547 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
127 0#0 10:04:02.616 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [LoadSaveGame]
128 0#0 10:04:02.622 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadSaveGame] => [FinalizeScene]
130 0#0 10:04:02.974 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
131 0#0 10:04:02.974 [AppState] Info>  AppState.Pop  [MainState.0]
132 0#0 10:04:02.975 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
139 0#0 10:04:03.086 [AppState] Debug> AddClient() clientId [0] inputUser [User #0 (id: 1, devices: Keyboard:/Keyboard,Mouse:/Mouse, actions: MainInputActions(Clone) (UnityEngine.InputSystem.InputActionAsset))]UnityEngine.InputSystem.InputActionAsset))]
140 0#0 10:04:03.136 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
141 0#0 10:04:03.271 [AppState] Info>  AppState.Push [PlayingState.0] 
