132 35#0 14:03:18.138 [Network] Debug> [DefaultDriverConstructor.RegisterServerIpcDriver] Creating the server default IPC network interface driver.
        
        (wrapper managed-to-native) CaptureStackTrace:CaptureStackBackTrace3 (int,int,intptr*,intptr)
        CaptureStackTrace:CaptureNoResolve (int,intptr*,int) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Internal.cs:23)
        TraceWriter:TraceStacktraceInternal (BurstTracingInternal/TraceStream*,byte) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Internal.cs:44)
        TraceWriter:TraceFormat (byte,LogLevelEn,LogModuleEn,Unity.Collections.FixedString512Bytes&) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Format.cs:24)
        Unity.NetCode.NetDebug:DebugLog (Unity.Collections.FixedString512Bytes&) (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.NetCode.DefaultDriverBuilder:RegisterServerIpcDriver (Unity.Entities.World,Unity.NetCode.NetworkDriverStore&,Unity.NetCode.NetDebug,Unity.Networking.Transport.NetworkSettings) (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\DefaultDriverConstructor.cs:417)
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
133 35#0 14:03:18.138 [Network] Debug> [DefaultDriverConstructor.RegisterServerIpcDriver] Creating the server default socket network interface driver.
        
        (wrapper managed-to-native) CaptureStackTrace:CaptureStackBackTrace3 (int,int,intptr*,intptr)
        CaptureStackTrace:CaptureNoResolve (int,intptr*,int) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Internal.cs:23)
        TraceWriter:TraceStacktraceInternal (BurstTracingInternal/TraceStream*,byte) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Internal.cs:44)
        TraceWriter:TraceFormat (byte,LogLevelEn,LogModuleEn,Unity.Collections.FixedString512Bytes&) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Format.cs:24)
        Unity.NetCode.NetDebug:DebugLog (Unity.Collections.FixedString512Bytes&) (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.NetCode.DefaultDriverBuilder:RegisterServerUdpDriver (Unity.Entities.World,Unity.NetCode.NetworkDriverStore&,Unity.NetCode.NetDebug,Unity.Networking.Transport.NetworkSettings) (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\DefaultDriverConstructor.cs:434)
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
151 39#0 14:03:19.006 [Network] Debug> [Server] NetworkProtocolVersion finalized with: NPV[NetCodeVersion:2, GameVersion:0, RpcCollection:12118028117066715430, ComponentCollection:5522106354032742819], DefaultVariants:6, Serializers:71, SS:95, InputBuffers:7, RPCs:38, DynamicAssemblyList:True!
        
        Unity.NetCode.NetDebug.DebugLog () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.NetCode.NetworkStreamReceiveSystem.OnUpdate () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\NetworkStreamReceiveSystem.cs:422)
        773a697fbd874c659adc2a66daf876c8 ()
        Unity.Entities.WorldUnmanagedImpl.Unity.Entities.UnmanagedUpdate_000017FD$BurstDirectCall.Invoke () (at C:\coven_2\Library\PackageCache\com.unity.burst@6aff1dd08a0c\.Runtime\unknown\unknown:0)
        7bf3b3dc1c88cb657fd69b548232391d ()
        (wrapper managed-to-native) Unity.Entities.WorldUnmanagedImpl/Unity.Entities.UnmanagedUpdate_000017FD$BurstDirectCall:wrapper_native_indirect_000001D370305520 (intptr&,void*)
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
242 47#0 14:03:20.673 [Network] Debug> [DefaultDriverConstructor.ClientUseSocketDriver] Network simulator enabled. Forcing client to use a socket network driver, rather than an IPC.
        
        (wrapper managed-to-native) CaptureStackTrace:CaptureStackBackTrace3 (int,int,intptr*,intptr)
        CaptureStackTrace:CaptureNoResolve (int,intptr*,int) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Internal.cs:23)
        TraceWriter:TraceStacktraceInternal (BurstTracingInternal/TraceStream*,byte) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Internal.cs:44)
        TraceWriter:TraceFormat (byte,LogLevelEn,LogModuleEn,Unity.Collections.FixedString512Bytes&) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Format.cs:24)
        Unity.NetCode.NetDebug:DebugLog (Unity.Collections.FixedString512Bytes&) (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.NetCode.DefaultDriverBuilder:ClientUseSocketDriver (Unity.NetCode.NetDebug) (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\DefaultDriverConstructor.cs:221)
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
243 47#0 14:03:20.673 [Network] Debug> [DefaultDriverConstructor.RegisterClientUdpDriver] Creating the client default UDP socket network interface driver.
        
        (wrapper managed-to-native) CaptureStackTrace:CaptureStackBackTrace3 (int,int,intptr*,intptr)
        CaptureStackTrace:CaptureNoResolve (int,intptr*,int) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Internal.cs:23)
        TraceWriter:TraceStacktraceInternal (BurstTracingInternal/TraceStream*,byte) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Internal.cs:44)
        TraceWriter:TraceFormat (byte,LogLevelEn,LogModuleEn,Unity.Collections.FixedString512Bytes&) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Format.cs:24)
        Unity.NetCode.NetDebug:DebugLog (Unity.Collections.FixedString512Bytes&) (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.NetCode.DefaultDriverBuilder:RegisterClientUdpDriver (Unity.Entities.World,Unity.NetCode.NetworkDriverStore&,Unity.NetCode.NetDebug,Unity.Networking.Transport.NetworkSettings) (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\DefaultDriverConstructor.cs:298)
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
266 52#0 14:03:22.072 [Network] Debug> [Client_0][Connection] Connect called: Connection=NetworkConnection[id0,v1], State=Connecting.
        
        (wrapper managed-to-native) CaptureStackTrace:CaptureStackBackTrace3 (int,int,intptr*,intptr)
        CaptureStackTrace:CaptureNoResolve (int,intptr*,int) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Internal.cs:23)
        TraceWriter:TraceStacktraceInternal (BurstTracingInternal/TraceStream*,byte) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Internal.cs:44)
        TraceWriter:TraceFormat (byte,LogLevelEn,LogModuleEn,Unity.Collections.FixedString512Bytes&) (at .\PackagesUpstream\com.unity.collections\Unity.Collections\Realmforge\BurstLogging\TraceWriter_Format.cs:24)
        Unity.NetCode.NetDebug:DebugLog (Unity.Collections.FixedString512Bytes&) (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.NetCode.NetworkStreamDriver:Connect (Unity.Entities.EntityManager,Unity.Networking.Transport.NetworkEndpoint,Unity.Entities.Entity) (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\NetworkStreamDriver.cs:317)
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
274 53#0 14:03:22.358 [Network] Debug> [Client_0] NetworkProtocolVersion finalized with: NPV[NetCodeVersion:2, GameVersion:0, RpcCollection:12118028117066715430, ComponentCollection:5522106354032742819], DefaultVariants:6, Serializers:71, SS:95, InputBuffers:7, RPCs:38, DynamicAssemblyList:True!
        
        Unity.NetCode.NetDebug.DebugLog () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.NetCode.NetworkStreamReceiveSystem.OnUpdate () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\NetworkStreamReceiveSystem.cs:422)
        773a697fbd874c659adc2a66daf876c8 ()
        Unity.Entities.WorldUnmanagedImpl.Unity.Entities.UnmanagedUpdate_000017FD$BurstDirectCall.Invoke () (at C:\coven_2\Library\PackageCache\com.unity.burst@6aff1dd08a0c\.Runtime\unknown\unknown:0)
        7bf3b3dc1c88cb657fd69b548232391d ()
        (wrapper managed-to-native) Unity.Entities.WorldUnmanagedImpl/Unity.Entities.UnmanagedUpdate_000017FD$BurstDirectCall:wrapper_native_indirect_000001D370305520 (intptr&,void*)
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
275 54#0 14:03:22.526 [Network] Debug> [Server][Connection] Server accepted new connection NetworkConnection[id0,v1], waiting for handshake...
        
        Unity.NetCode.NetDebug.DebugLog () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.Jobs.IJobExtensions.JobStruct`1<Unity.NetCode.NetworkStreamReceiveSystem.ConnectionAcceptJob>.Execute(ref Unity.NetCode.NetworkStreamReceiveSystem.ConnectionAcceptJob data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges ranges, int jobIndex) -> void_0d64390541958b43604801c180219108 from UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null () (at C:\coven_2\Library\PackageCache\com.unity.burst@6aff1dd08a0c\.Runtime\unknown\unknown:0)
        6e66215d8413999ba46c020a21f29e64 ()
        ExecuteJob ()
        ForwardJobToManaged ()
        ujob_execute_job ()
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
278 54#0 14:03:22.528 [Network] Debug> [Client_0][Connection] Client connected to driver, sending NPV[NetCodeVersion:2, GameVersion:0, RpcCollection:12118028117066715430, ComponentCollection:5522106354032742819] to server to begin handshake...
        
        Unity.NetCode.NetDebug.DebugLog () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.NetCode.NetworkStreamReceiveSystem.HandleDriverEvents.Execute () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\NetworkStreamReceiveSystem.cs:727)
        Unity.Entities.JobChunkExtensions.JobChunkProducer`1<Unity.NetCode.NetworkStreamReceiveSystem.HandleDriverEvents>.ExecuteInternal () (at C:\coven_2\PackagesUpstream\com.unity.entities\Unity.Entities\IJobChunk.cs:420)
        b47b098f3afbcb933719cae1e582d281 ()
        ExecuteJob ()
        ForwardJobToManaged ()
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
297 63#0 14:03:22.792 [Network] Debug> [1] [Client_0][Connection] Received protocol version NetworkConnection[id0,v1] UDAL:True IsCorrect:True
         - Ours:NPV[NetCodeVersion:2, GameVersion:0, RpcCollection:12118028117066715430, ComponentCollection:5522106354032742819]
         - Them:NPV[NetCodeVersion:2, GameVersion:0, RpcCollection:12118028117066715430, ComponentCollection:5522106354032742819] @26 (job: TraceNetworkTimeFixedStepSyst)
        
        Unity.NetCode.NetDebug.DebugLog () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.NetCode.RequestProtocolVersionHandshake.InvokeExecute(ref Unity.NetCode.RpcExecutor.Parameters parameters) -> void_3d0bf101517955f9f589edb3e50a5937 from Unity.NetCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\NetworkProtocolVersion.cs:156)
        363aff1a8e4b9e75bb9ce240b81fd10d ()
        Unity.NetCode.RpcSystem.RpcExecJob.Execute () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Rpc\RpcSystem.cs:399)
        Unity.Entities.JobChunkExtensions.JobChunkProducer`1<Unity.NetCode.RpcSystem.RpcExecJob>.ExecuteInternal () (at C:\coven_2\PackagesUpstream\com.unity.entities\Unity.Entities\IJobChunk.cs:399)
        74294dd02ec41d8393589565def03311 ()
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
300 64#0 14:03:22.815 [Network] Debug> [Server][Connection] Received protocol version NetworkConnection[id0,v1] UDAL:True IsCorrect:True
         - Ours:NPV[NetCodeVersion:2, GameVersion:0, RpcCollection:12118028117066715430, ComponentCollection:5522106354032742819]
         - Them:NPV[NetCodeVersion:2, GameVersion:0, RpcCollection:12118028117066715430, ComponentCollection:5522106354032742819]
        
        Unity.NetCode.NetDebug.DebugLog () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.NetCode.RequestProtocolVersionHandshake.InvokeExecute(ref Unity.NetCode.RpcExecutor.Parameters parameters) -> void_3d0bf101517955f9f589edb3e50a5937 from Unity.NetCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\NetworkProtocolVersion.cs:156)
        363aff1a8e4b9e75bb9ce240b81fd10d ()
        Unity.NetCode.RpcSystem.RpcExecJob.Execute () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Rpc\RpcSystem.cs:399)
        Unity.Entities.JobChunkExtensions.JobChunkProducer`1<Unity.NetCode.RpcSystem.RpcExecJob>.ExecuteInternal () (at C:\coven_2\PackagesUpstream\com.unity.entities\Unity.Entities\IJobChunk.cs:399)
        74294dd02ec41d8393589565def03311 ()
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
301 65#0 14:03:22.916 [Network] Debug> [Server][Connection] Server approved connection NetworkConnection[id0,v1], assigning NetworkId=1 State=Unity.NetCode.ConnectionState.State.
        
        Unity.NetCode.NetDebug.DebugLog () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.NetCode.NetworkStreamReceiveSystem.HandleDriverEvents.ApproveConnection () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\NetworkStreamReceiveSystem.cs:1062)
        Unity.NetCode.NetworkStreamReceiveSystem.HandleDriverEvents.HandleApproval () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\NetworkStreamReceiveSystem.cs:960)
        Unity.NetCode.NetworkStreamReceiveSystem.HandleDriverEvents.Execute () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\NetworkStreamReceiveSystem.cs:710)
        Unity.Entities.JobChunkExtensions.JobChunkProducer`1<Unity.NetCode.NetworkStreamReceiveSystem.HandleDriverEvents>.ExecuteInternal () (at C:\coven_2\PackagesUpstream\com.unity.entities\Unity.Entities\IJobChunk.cs:420)
        b47b098f3afbcb933719cae1e582d281 ()
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
328 77#0 14:03:23.184 [Network] Debug> [Client_0][Connection] Client Entity(2304:7) received approval from server, we were assigned NetworkId:1.
        
        Unity.NetCode.NetDebug.DebugLog () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.NetCode.ServerApprovedConnection.InvokeExecute(ref Unity.NetCode.RpcExecutor.Parameters parameters) -> void_3d0bf101517955f9f589edb3e50a5937 from Unity.NetCode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\NetworkId.cs:99)
        829655c15bf587ab062b84b7aa5dba46 ()
        Unity.NetCode.RpcSystem.RpcExecJob.Execute () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Rpc\RpcSystem.cs:399)
        Unity.Entities.JobChunkExtensions.JobChunkProducer`1<Unity.NetCode.RpcSystem.RpcExecJob>.ExecuteInternal () (at C:\coven_2\PackagesUpstream\com.unity.entities\Unity.Entities\IJobChunk.cs:399)
        74294dd02ec41d8393589565def03311 ()
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
331 78#0 14:03:23.206 [Network] Debug> [Client_0][Connection] Using SimulationTickRate=30 NetworkTickRate=30 MaxSimulationStepsPerFrame=1 TargetFrameRateMode=Unity.NetCode.ClientServerTickRate.FrameRateMode PredictedPhysicsPerTick=1.
        
        Unity.NetCode.NetDebug.DebugLog () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Debug\NetDebug.cs:414)
        Unity.NetCode.NetworkStreamReceiveSystem.OnUpdate () (at C:\coven_2\PackagesUpstream\com.unity.netcode\Runtime\Connection\NetworkStreamReceiveSystem.cs:490)
        773a697fbd874c659adc2a66daf876c8 ()
        Unity.Entities.WorldUnmanagedImpl.Unity.Entities.UnmanagedUpdate_000017FD$BurstDirectCall.Invoke () (at C:\coven_2\Library\PackageCache\com.unity.burst@6aff1dd08a0c\.Runtime\unknown\unknown:0)
        7bf3b3dc1c88cb657fd69b548232391d ()
        (wrapper managed-to-native) Unity.Entities.WorldUnmanagedImpl/Unity.Entities.UnmanagedUpdate_000017FD$BurstDirectCall:wrapper_native_indirect_000001D370305520 (intptr&,void*)
        (Filename: Assets/Code/RfCommon/Logging/TraceLogging/BurstTracingHandler.cs)
