41 8#0 14:03:11.491 [AppState] Info>  AppState.Push [FirstState.Inactive]
42 8#0 14:03:11.496 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
43 9#0 14:03:11.943 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
45 10#0 14:03:15.484 [AppState] Info>  AppState.Push [MainState.0]
47 10#0 14:03:15.486 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForFirstSceneUnloaded]
49 12#0 14:03:15.588 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForFirstSceneUnloaded] => [Inactive]
50 12#0 14:03:15.588 [AppState] Info>  AppState.Pop  [FirstState.Inactive] - total time: 4097.0228 ms
        	    5.2 ms: Inactive (since start: 5.1699)
        	  447.5 ms: CheckHardware (since start: 452.7065)
        	3,541.9 ms: ParseArgs (since start: 3994.567)
        	  101.9 ms: WaitForFirstSceneUnloaded (since start: 4096.4727)
        	    0.6 ms: Pop (since start: 4097.0228)
        
51 12#0 14:03:15.590 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [grid])
54 12#0 14:03:15.601 [AppState] Info>  AppState.Push [TransitionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'grid'; Autostart))
55 12#0 14:03:15.602 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [Inactive] => [CleanupStates]
56 13#0 14:03:15.621 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [CleanupStates] => [PushStates]
57 14#0 14:03:15.635 [AppState] Info>  AppState.Push [PrototypeSessionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'grid'; Autostart))
58 14#0 14:03:15.645 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Inactive] => [Start]
62 15#0 14:03:15.815 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Start] => [WaitForPfmSessionReady]
63 15#0 14:03:15.816 [AppState] Debug> AppState.CurrentStep [TransitionState] changed: [PushStates] => [Inactive]
64 15#0 14:03:15.816 [AppState] Info>  AppState.Pop  [TransitionState.Inactive]
65 16#0 14:03:15.865 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
66 17#0 14:03:15.871 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
67 20#0 14:03:15.891 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorld]
68 21#0 14:03:16.010 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorld] => [ConfigureWorld]
69 22#0 14:03:16.028 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ConfigureWorld] => [LoadGameInit]
70 23#0 14:03:16.035 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
71 34#0 14:03:16.204 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [AddGameSystems]
131 35#0 14:03:18.127 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddGameSystems] => [LoadScene]
134 36#0 14:03:18.146 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
135 37#0 14:03:18.225 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [LoadSaveGame]
136 38#0 14:03:18.231 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadSaveGame] => [FinalizeScene]
144 39#0 14:03:18.966 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
145 39#0 14:03:18.966 [AppState] Info>  AppState.Pop  [MainState.0]
146 39#0 14:03:18.966 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
154 40#0 14:03:19.057 [AppState] Debug> AddClient() clientId [0] inputUser [User #0 (id: 1, devices: Keyboard:/Keyboard,Mouse:/Mouse, actions: MainInputActions(Clone) (UnityEngine.InputSystem.InputActionAsset))]
155 40#0 14:03:19.105 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
158 41#0 14:03:19.298 [AppState] Info>  AppState.Push [PlayingState.0]
