4 0#0 07:59:05.058 [Default] Info>  jm: Updater create: 1
8 0#0 07:59:21.149 [Default] Info>  Editor: jm: EditorTemplateManagerBase.GetInstanceFn set
9 0#0 07:59:21.191 [Default] Info>  Editor: jm: EditorTemplateManagerBase.GetInstanceFn set
11 0#0 08:00:03.077 [Editor] Info>  jm: EssentialGlobals.EnsureInitialized
12 0#0 08:00:03.783 [Default] Info>  Editor: jm: register UpdatePreloadAssets
13 0#0 08:00:11.107 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Realmforge.Game.ValidateAStarSystem targeting Realmforge.Game.NavAgentInitializationSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup))],
        or by manually adding both systems to the same group's update list.
14 0#0 08:00:11.110 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Realmforge.Game.ValidateAStarSystem targeting Realmforge.Game.SyncNavMeshECSData.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup))],
        or by manually adding both systems to the same group's update list.
15 0#0 08:00:11.124 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.AStarSystem targeting Realmforge.Game.NavAgentInitializationSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup))],
        or by manually adding both systems to the same group's update list.
16 0#0 08:00:11.127 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.AStarSystem targeting Realmforge.Game.SyncNavMeshECSData.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup))],
        or by manually adding both systems to the same group's update list.
17 0#0 08:00:11.134 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.VfxAnimationInitSystem targeting Realmforge.Common.RfSceneSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup))],
        or by manually adding both systems to the same group's update list.
18 0#0 08:00:11.149 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.VfxAnimationSystem targeting Realmforge.Animation.TimelineEffectDataSortSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.SimulationSystemGroup))],
        or by manually adding both systems to the same group's update list.
19 0#0 08:00:11.152 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.VfxAnimationSystem targeting Realmforge.Common.AutoPropertyEffectRemoveSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.SimulationSystemGroup))],
        or by manually adding both systems to the same group's update list.
20 0#0 08:00:11.159 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.VfxTimingSystem targeting Realmforge.Animation.ClipTimeSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.SimulationSystemGroup))],
        or by manually adding both systems to the same group's update list.
21 0#0 08:00:11.164 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Realmforge.Game.VfxTimingSystem targeting Realmforge.Common.AutoPropertyMultiEffectApplySystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.SimulationSystemGroup))],
        or by manually adding both systems to the same group's update list.
22 0#0 08:00:11.169 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Realmforge.Game.VfxTimingSystem targeting Realmforge.Common.AutoPropertySingleEffectApplySystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.SimulationSystemGroup))],
        or by manually adding both systems to the same group's update list.
23 0#0 08:00:11.176 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.MaterialAnimationSystem targeting Realmforge.Animation.TimelineEffectDataMixerSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.SimulationSystemGroup))],
        or by manually adding both systems to the same group's update list.
24 0#0 08:00:11.182 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Animation.SampleAnimationStreamSystem targeting Realmforge.Animation.AnimationSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.SimulationSystemGroup))],
        or by manually adding both systems to the same group's update list.
25 0#0 08:00:11.186 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Animation.SampleAnimationStreamSystem targeting Realmforge.Common.AutoPropertyApplySystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.SimulationSystemGroup))],
        or by manually adding both systems to the same group's update list.
26 0#0 08:00:11.195 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.TransformModifierApplySystem targeting Realmforge.Common.AutoPropertyApplySystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.SimulationSystemGroup))],
        or by manually adding both systems to the same group's update list.
27 0#0 08:00:11.211 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Realmforge.Animation.TimelineSystemGroup targeting Unity.Physics.Systems.PhysicsSystemGroup.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Common.EdRfPredictedNonPartialSimulationSystemGroup))],
        or by manually adding both systems to the same group's update list.
28 0#0 08:00:11.224 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Realmforge.Animation.TimelineBindSystemGroup targeting Realmforge.Common.EntityCreationBarrier.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineSystemGroup))],
        or by manually adding both systems to the same group's update list.
29 0#0 08:00:11.235 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Realmforge.Animation.TimelineLifetimeSystem targeting Realmforge.Animation.EndTimelineGroupCommandBufferSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineTimerSystemGroup))],
        or by manually adding both systems to the same group's update list.
30 0#0 08:00:11.245 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Animation.SpawnPositionSystem targeting Realmforge.Animation.TimelineStateSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
31 0#0 08:00:11.251 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Animation.TimelineEffectSystem targeting Realmforge.Animation.TimelineStateSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
32 0#0 08:00:11.258 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.SkillEventsSystem targeting Realmforge.Game.SkillFinishedSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
33 0#0 08:00:11.262 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.SkillEventsSystem targeting Realmforge.Game.SkillExecutionSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
34 0#0 08:00:11.272 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Realmforge.Game.CharacterFormApplySystem targeting Realmforge.Animation.StateMachineSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
35 0#0 08:00:11.278 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.ProjectileEffectSystem targeting Realmforge.Animation.TimerUpdateSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
36 0#0 08:00:11.288 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Server.PlayerInteractInventorySystem targeting Realmforge.Server.OpenInteractionSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
37 0#0 08:00:11.294 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Realmforge.Server.PlayerInteractInventorySystem targeting Realmforge.Animation.StateMachineSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
38 0#0 08:00:11.300 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.SkillControlEffectSystem targeting Realmforge.Animation.TimelineStateSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
39 0#0 08:00:11.308 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.BuffMarkerSystem targeting Realmforge.Animation.ClipTimeSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
40 0#0 08:00:11.310 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.BuffMarkerSystem targeting Realmforge.Animation.TimelineStateSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
41 0#0 08:00:11.317 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.CollectEntityStatesSystem targeting Realmforge.Animation.TimelineStateSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
42 0#0 08:00:11.322 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.TransformModifierInitSystem targeting Realmforge.Animation.TimelineStateSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
43 0#0 08:00:11.330 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.SkillInputEffectSystem targeting Realmforge.Game.NavAgentReadSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
44 0#0 08:00:11.332 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.SkillInputEffectSystem targeting Realmforge.Game.BrainSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
45 0#0 08:00:11.335 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.SkillInputEffectSystem targeting Realmforge.Game.PlayerControllerInputApplySystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
46 0#0 08:00:11.345 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Realmforge.Game.AudioEffectAnimationSystem targeting Realmforge.Audio.UpdateAudioDataSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
47 0#0 08:00:11.355 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Game.DeathAnimationSystem targeting Realmforge.Animation.TimerUpdateSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
48 0#0 08:00:11.363 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Animation.SkillSensorDebugSystem targeting Unity.Transforms.TransformSystemGroup.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
49 0#0 08:00:11.369 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Animation.RootMotionDurationSystem targeting Realmforge.Animation.ConstraintSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Realmforge.Animation.TimelineExecuteSystemGroup))],
        or by manually adding both systems to the same group's update list.
50 0#0 08:00:11.386 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Unity.CharacterController.TrackedTransformFixedSimulationSystem targeting Unity.CharacterController.KinematicCharacterPhysicsUpdateGroup.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Physics.Systems.AfterPhysicsSystemGroup))],
        or by manually adding both systems to the same group's update list.
51 0#0 08:00:11.394 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Client.PhysicalRepBoundsSystem targeting Unity.Rendering.RenderBoundsUpdateSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.PresentationSystemGroup))],
        or by manually adding both systems to the same group's update list.
52 0#0 08:00:11.401 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Client.Systems.VfxApplySystem targeting Realmforge.Client.Systems.VisibilityCheckSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.PresentationSystemGroup))],
        or by manually adding both systems to the same group's update list.
53 0#0 08:00:11.407 [Default] Warn>  Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Realmforge.Client.Systems.VfxBatchedApplySystem targeting Realmforge.Client.Systems.VisibilityCheckSystem.
        This attribute can only order systems that are members of the same ComponentSystemGroup instance.
        Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.PresentationSystemGroup))],
        or by manually adding both systems to the same group's update list.
55 0#0 08:00:16.099 [Default] Info>  Editor: jm: unregister UpdatePreloadAssets; finished
58648 973#0 08:47:00.418 [Editor] Info>  jm: EssentialGlobals.EnsureDestroyed
58649 973#0 08:47:00.504 [Default] Info>  jm: Updater destroy: 1
58650 973#0 08:47:00.505 [Default] Info>  jm: EditorProjectContextManager.OnPlayModeStateChanged ExitingEditMode
58651 973#0 08:47:00.506 [Default] Info>  jm: EditorProjectContextManager.OnPlayModeStateChanged ShutdownContext Edit
58656 1#0 08:47:29.689 [Default] Info>  jm: EditorProjectContextManager.OnPlayModeStateChanged EnteredPlayMode
