67 0#0 13:32:57.973 [AppState] Info>  AppState.Push [FirstState.Inactive] 
68 0#0 13:32:57.973 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [Inactive] => [CheckHardware]
69 0#0 13:32:57.990 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [CheckHardware] => [ParseArgs]
70 0#0 13:32:58.002 [AppState] Info>  AppState.Push [MainState.0] 
73 0#0 13:32:58.028 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [ParseArgs] => [WaitForMainState]
75 0#0 13:32:58.109 [AppState] Debug> AppState.CurrentStep [FirstState] changed: [WaitForMainState] => [Left]
76 0#0 13:32:58.109 [AppState] Info>  AppState.Pop  [FirstState.Left] - total time: 136.2257 ms
        	    0.3 ms: Inactive (since start: 0.2984)
        	   16.7 ms: CheckHardware (since start: 16.9853)
        	   37.9 ms: ParseArgs (since start: 54.9224)
        	   81.1 ms: WaitForMainState (since start: 136.0275)
        	    0.2 ms: Pop (since start: 136.2257)
        
80 0#0 13:33:00.704 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: OnlineMultiplayer (True, True, [vs01world_main])
82 0#0 13:33:00.708 [AppState] Info>  AppStateManager.TransitTo: [HostGameTransition: HostGameArgs (Net: OnlineMultiplayer; Scene: scene 'vs01world_main' (Ver: 0; Autostart))] (ActiveStates:
        MainState.0: 	)
      # AppStateManager(Clone) (Realmforge.RfFramework.AppStateManager)
83 0#0 13:33:00.735 [AppState] Info>  AppState.Push [NetworkState.Unknown] HostGameArgs (Net: OnlineMultiplayer; Scene: scene 'vs01world_main' (Ver: 0; Autostart))
84 0#0 13:33:00.735 [AppState] Debug> AppState.CurrentStep [NetworkState] changed: [Unknown] => [CheckingOnlinePrivileges]
96 0#0 13:33:00.741 [AppState] Debug> AppState.CurrentStep [NetworkState] changed: [CheckingOnlinePrivileges] => [RequestingNetworkToken]
97 0#0 13:33:07.384 [AppState] Debug> AppState.CurrentStep [NetworkState] changed: [RequestingNetworkToken] => [EosInit]
98 0#0 13:33:07.393 [AppState] Warn>  EOS CheckCrossplayStatus: Success [ApplicationNotBootstrapped]
99 0#0 13:33:07.393 [AppState] Debug> AppState.CurrentStep [NetworkState] changed: [EosInit] => [EosAuth]
104 0#0 13:33:08.074 [AppState] Debug> AppState.CurrentStep [NetworkState] changed: [EosAuth] => [EosConnect]
107 0#0 13:33:08.386 [AppState] Debug> AppState.CurrentStep [NetworkState] changed: [EosConnect] => [EosReady]
108 0#0 13:33:08.402 [AppState] Info>  AppState.Push [PrototypeSessionState.Uninitialized] HostGameArgs (Net: OnlineMultiplayer; Scene: scene 'vs01world_main' (Ver: 0; Autostart))
109 0#0 13:33:08.403 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Uninitialized] => [Start]
114 0#0 13:33:08.419 [AppState] Info>  AddNotificationMsg: CreatingNetworkGameMsg
115 0#0 13:33:08.419 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [Start] => [WaitForPfmSessionReady]
116 0#0 13:33:08.424 [AppState] Info>  AppStateManager.currentTransitTo finished: [HostGameTransition: HostGameArgs (Net: OnlineMultiplayer; Scene: scene 'vs01world_main' (Ver: 0; Autostart))] (ActiveStates:
        MainState.0:
        PrototypeSessionState.WaitForPfmSessionReady: HostGameArgs (Net: OnlineMultiplayer; Scene: scene 'vs01world_main' (Ver: 0; Autostart))
        NetworkState.EosReady: HostGameArgs (Net: OnlineMultiplayer; Scene: scene 'vs01world_main' (Ver: 0; Autostart))	)
      # AppStateManager(Clone) (Realmforge.RfFramework.AppStateManager)
130 0#0 13:33:09.337 [AppState] Info>  RemoveNotificationMsg: CreatingNetworkGameMsg
134 0#0 13:33:09.351 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForPfmSessionReady] => [LoadEmptyScene]
135 0#0 13:33:09.368 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadEmptyScene] => [WaitLoadEmptyScene]
136 0#0 13:33:09.418 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitLoadEmptyScene] => [CreateWorld]
137 0#0 13:33:09.611 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [CreateWorld] => [ConfigureWorld]
138 0#0 13:33:09.618 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ConfigureWorld] => [LoadGameInit]
139 0#0 13:33:09.626 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadGameInit] => [WaitForLoadGameInit]
142 0#0 13:33:10.289 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [WaitForLoadGameInit] => [AddGameSystems]
144 0#0 13:33:11.396 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddGameSystems] => [LoadScene]
145 0#0 13:33:11.419 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [LoadScene] => [ActivateWorldUpdates]
146 0#0 13:33:11.473 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [ActivateWorldUpdates] => [FinalizeScene]
147 0#0 13:33:11.479 [AppState] Debug> RemoveAllNotificationsOfType: RateMyAppMsg (found nothing)
148 0#0 13:33:11.479 [AppState] Info>  AppState.Pop  [MainState.0]
149 0#0 13:33:11.479 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [FinalizeScene] => [AddLocalPlayers]
151 0#0 13:33:11.733 [AppState] Debug> AppState.CurrentStep [PrototypeSessionState] changed: [AddLocalPlayers] => [Running]
153 0#0 13:33:11.810 [AppState] Info>  AppState.Push [PlayingState.0] 
129025 0#0 13:39:13.070 [AppState] Info>  AddNotificationMsg: PlayerDisconnectedMsg
