61 0#0 09:06:35.380 [AppState] Info>  AppState.Push [FirstState.Inactive] 
62 0#0 09:06:35.732 [AppState] Info>  AppState.Push [MainState.0] 
64 0#0 09:06:35.745 [AppState] Info>  AppState.Pop  [FirstState.Inactive] - total time: 364.8358 ms
        	    2.3 ms: Inactive (since start: 2.3465)
        	  306.9 ms: CheckHardware (since start: 309.2093)
        	   44.8 ms: ParseArgs (since start: 354.0442)
        	   10.6 ms: WaitForFirstSceneUnloaded (since start: 364.646)
        	    0.2 ms: Pop (since start: 364.8358)
        
66 0#0 09:09:50.113 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [hub])
67 0#0 09:09:50.115 [AppState] Info>  AppState.Push [TransitionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'hub' (Ver: 0; Autostart))
68 0#0 09:09:50.145 [AppState] Info>  AppState.Push [PrototypeSessionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'hub' (Ver: 0; Autostart))
72 0#0 09:09:50.169 [AppState] Info>  AppState.Pop  [TransitionState.Inactive]
108 0#0 09:09:52.345 [AppState] Info>  AppState.Pop  [MainState.0]
111 0#0 09:09:52.515 [AppState] Info>  AppState.Push [PlayingState.0] 
