36 0#0 07:39:57.495 [AppState] Info>  AppState.Push [FirstState.Inactive] 
37 0#0 07:39:57.877 [AppState] Info>  AppState.Push [MainState.0] 
39 0#0 07:39:57.891 [AppState] Info>  AppState.Pop  [FirstState.Inactive] - total time: 396.5195 ms
        	    2.7 ms: Inactive (since start: 2.7296)
        	  335.9 ms: CheckHardware (since start: 338.6776)
        	   45.5 ms: ParseArgs (since start: 384.221)
        	   11.9 ms: WaitForFirstSceneUnloaded (since start: 396.0777)
        	    0.4 ms: Pop (since start: 396.5195)
        
41 0#0 07:40:04.699 [AppState] Info>  OnPfmEvent: HostSceneOrSaveEvent: LocalGame (True, True, [hub])
42 0#0 07:40:04.702 [AppState] Info>  AppState.Push [TransitionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'hub'; Autostart))
43 0#0 07:40:04.732 [AppState] Info>  AppState.Push [PrototypeSessionState.Inactive] HostGameArgs (Net: LocalGame; Scene: scene 'hub'; Autostart))
47 0#0 07:40:04.760 [AppState] Info>  AppState.Pop  [TransitionState.Inactive]
104 0#0 07:40:06.664 [AppState] Info>  AppState.Pop  [MainState.0]
111 0#0 07:40:06.790 [AppState] Info>  AppState.Push [PlayingState.0] 
